I put it in last night to the code, but Im considering making it an #ifdef   for an optional compile. 
 
Heres why.  
 
Should a server thats not going to have more than 30 people really make it so that mobs are just as tough as eqLive ?  
 
The question here is balance.  I know it seems like everything should look just like eqLive, but considering the scope of the servers, I just dont think thats a possibility.  In my mind, no mob in eqEMU should require more than 4,  8 at a MAX to drop.  We just cant throw the sheer numbers at an NPC like they can in live. 
 
What I think might be a better idea would be a database defined 'level modifier'  ,  basiclly, use the floats for a 10 level damage modifier than allows you to tweak by hand.  Say , 1-10 6.5, 11-20, 6.5, ... , 60-65 18 
 
It would be a simple 2 column table,  call it say damagelevel_modifier, columns would be level   and modifier. 
I think this would be a better approach than a hardcoded algorithem or if/else.  Good thing about that it is wouldnt take much memory being a very small table. 
 
That way its at the server admin's discretion on how hard to make the server. He can balance it for solo play. 
		
	
		
		
		
		
		
		
			
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