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Old 02-26-2003, 03:08 PM
var1ety
Sarnak
 
Join Date: Jan 2003
Posts: 59
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group experience increased...right now on visual inspection only we seem to get 1/5th normal exp for being in a two person group, which makes grouping very unattractive. Raising it even to 1/2th the normal experience for a kill would make it a lot more attractive, depending on how attractive you want grouping to be.

Spell casting skills raising on usage..as a bard I feel the fizzles worse than anyone else. It sucks having a sub-100 skill at level 40, and it requires so much cash to raise skills, even if you had enough points to rectifiy the situation.

Depending on whether or not smithing is both viable and working well maybe a lowered cost on ringmail and/or plate from vendors. Right now a single piece of plate is over 300 plat, a hefty sum indeed when cash is so rare =)

Increased plat drops on higher level mobs - Killing 30+ lizards in Cazic Thule generally results in silver, and occasional gold. It would be nice to see a higher base amount of cash dropping on creatures throughout the leveling spectrum; this would help to make the more expensive items as well as tradeskills easier to pursue.

Elimination of the so called "finishing blow" that monsters currently possess. When you are very low on life (<100) a monster will often kill you in one hit that's 2-3x their normal damage. Quite sad when fights are going close.

Bard songs:
There are four bugs I'm aware of and have to cope with first hand that make being a bard that much harder =)

1. Songs interrupted by normal hits. In the course of normal melee with a monster normal hits will often stop my songs in their tracks as if I was bashed. I'm not sure if it is because we have low channeling, or what. A solution to this might be to code bard's channeling as 254, and set that to be un-interruptable except via bash (I'm aware bash doesn't currently work).

2. Songs can not be started while running. Trying to begin playing selos or any other song while not standing still will result in an interruption, which means I have to stand still and cast if I want to start any song. This will be a huge problem in pvp, and is already rough when trying to outrun a monster.

3. Missing a note on a song (fizzling) causes your next song to be bugged. If I miss a note on a song I must start a new song, stop that song, then start it again to get it to actually cast. Otherwise the song cast immediately after the fizzle will go through the motions of casting, but do nothing. It does this every time; a workaround is as follows:

Say you have a song on hotkey 1. You fizzle it, so tap the 1 key 3 times. It has fizzled, so this starts the song again, stops it, then starts it again. If you do not fizzle it will cast properly.

4. Songs that lose their target after you start it choose the caster as the target. IE, start a dot such as fufills or tuyen's chant of flame on a monster. If it dies and you don't manually stop the song it will cast on you. A fun byproduct of this is when you're playing mez. It casts on you, and you get stunned, but it doesn't stop the song, instead keeps playing. There's no way to stop it, it keeps pulsing on you, so you have to /q, come back, then endure a 30 second or so stun until you're free. Quite the nasty situation to be in =0

edit:

one more quick one:

At level 50 it'd be neat to get class prefixes, just as a status thing. IE, hit level 50, and instead of just Timothy you'd be Virtuoso Timothy.
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