Fine, lets just make it so mobs hit for 1k a hit.
I dont care how *UBER* your equipment is going to be, you and your 2 friends trying to take down the AOW are toast.
Now we have eveyone complaining that all the high end mobs are unkillable....
I can see it now..
WFT?????';
PLLLLZLZZZ!!
All over the boards...
Does it even occur to everyone that if a 65th level mob fought on eqEMU like they do on live, it would take all the characters a server can hold just to kill a single one.
That will be fine for RAID WORLD maybe, but not a server where people actually want to play. If you like the highend EQ game, you really are better off sticking to the live servers.
So , no more , WTF, MY AA's DONT WORK.. WTF, he's only hitting for 400, he should be killing me in like 2 hits! I dont think any of
us developers are working so that highend EQ guilds can use it as a testbed to do raids on, and that's what it sounds like it's going to. I could care less about EQ past 50 in my opinion.. I had more fun in 1-30 than I did anywhere, when playing the game wasnt just a function of your equipment.
Know what my 60+ friends do on live? RAIIIIID... Then grind exp for AA.. Then RAAAAIIIDD... Then grind exp for AA. I just understand the point of plyaing the emulator to do EXACTLY what you would do on live, and lets face it, if you can't churn up 12$ a month for the game, you're in pretty bad shape and might want to consider government assistance. Hell, my 7 year old nephew makes 20 bucks cutting 1 yard. He's can play eq for a whole month, and go to a movie all from 1 grass cutting !
Wow... I dont know where that all came from.. Sorry.. 4 am , sitting at work watching the sun come up really puts me in a foul mood.. LOL..
At any rate, the whole point of this.
- Why bother making mobs hit like they do on live? Realisticly, we should only model eqLive damage up to lvl 30-40 or so, before it becomes impossible to play in groups of less than 4.
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Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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