What I'm saying is that it seems better to me that we try to emulate the combat and skills sections of eqlive as closely as possible. Mainly because they are so well understood and known. Then ya give the server ops the ability to tone down by mob or by zone. At present it is possible to turn down mobs but, not really turn them up to eqlive levels. If they were close to eqlive to begin with then just giving a mob or zone modifier would be easy. I'd like to have a few unkillable mobs around for people to work towards or fear even if they are 65 and have all the gear they can ever #summonitem.
|