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Old 02-28-2003, 10:10 PM
versan
Fire Beetle
 
Join Date: Feb 2003
Posts: 6
Default multiple triggers redux

I posted this over in world building before I saw the new quest code. I'm needing to set up a faction based trigger, something like this...

if faction >= warmly {
say hey, welcome to my home, charname }
else {
say you're unwelcome here. I will now teleport you out.
cast spell translocate on charname
}

is the faction check command still going to be the same and just nested within an if statement? Thanks in advance.

edit: mostly asleep, lots of typos
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