Thanks for that info, Lurker - I had no idea what the d_meele_texture values actually did, now I can use this to give guards and NPCs (e.g the PoD) visible weapons and shields. I'll code this into EQNPC ASAP - I'll add two new values  to eqspawns.txt that contain the model numbers of the two weapon slots.  
I'll leave the values blank for humanoid creatures/mobs, e.g orcs, since they should wield whatever weapon (if any) is in their inventory - Edgar's NPC equipping code should do this. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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