Thanks for posting that TO,  I was planning on posting a 'heads up' on it to the database creators. 
 
This creates a 'spell list' table, where you can assign spells to the npc_type based on it.  It's part of a new MobAI thats being worked on. 
 
(The old NpcAI had a horrible performance problem associated with it, this one will be much faster) 
 
To modify your existing npc_types, do a  
 
alter table npc_types drop column usedspells; 
 
then  
 
alter table npc_types add column npc_spells_id int(11) unsigned not null default '0' after merchant_id; 
		
	
		
		
		
		
		
		
			
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