Thanks for posting that TO, I was planning on posting a 'heads up' on it to the database creators.
This creates a 'spell list' table, where you can assign spells to the npc_type based on it. It's part of a new MobAI thats being worked on.
(The old NpcAI had a horrible performance problem associated with it, this one will be much faster)
To modify your existing npc_types, do a
alter table npc_types drop column usedspells;
then
alter table npc_types add column npc_spells_id int(11) unsigned not null default '0' after merchant_id;
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