Heres the current formula for kick..
For warriors:
float dmg=(((GetSkill(KICK) + GetSTR())/25) *4 +level)*(((float)rand()/RAND_MAX));^M
So, at level 60 with say a 200 str/200 skill, you get
((200+200)/25 * 4 + 60) * (0-1 rand)
16*4 + 60 * RAND
= 124 * RAND, so you have a max kick of around 124
For non-warriors
float dmg=(((GetSkill(KICK) + GetSTR())/25) *3 +level)*(((float)rand()/RAND_MAX));^M
So, you have a max of
48+60 * RAND = 108
As I have no idea what live values should be, let me know and well see if we can tone it down...
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