Sabryn,
I'm curious, about several things:
1. Are you able to play on another Emu server using the standard eqhost.txt (ie., eqlogin1.eqemu.net)? If not, does it work if you alter it like you do for your local server?
2. When you alter your eqhost.txt, are you doing it to the exact byte? Sony's is 215 bytes, and me being willing to try anything, I played with it to see what I could do. The best I could tweak it to was 214 bytes or 217 bytes and as you put it "BANG!! 1017!". I'll swap some info around (like using my domain address or IP instead of 127.0.0.1 and see if it makes a difference).
3. As Memenerr noted, the readme states you should be using 127.0.0.1 as opposed to "localhost". What happens if you use 127.0.0.1 instead? Another visit from the Ghost of 1017's past?
Your solution, certainly unique, will probably make some scratch their heads but if it's working for you FANTASTIC! And definately, it's worth exploring more (hence the questions) since there might just be more to eqhost.txt than meets the eye.
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nekero,
Yes, that's a solution alot of people miss when setting up a local server - very good point!
I do that each time as well and while it may solve some issues for those hosting locally, it wouldn't affect those who get a 1017 when both trying to locally host - or - trying to connect to someone else's server (ie., Foreverhacking).
Unrelated but.... Anyone know if the eqemu:eqemu login/pass always coded into the database? It works on mine locally (at least to get to server select), yet it never shows up as an account when viewing the database (using Admin Tools)? This is a clean db so I know I never added it.
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