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Old 03-21-2003, 11:29 AM
Sabryn
Fire Beetle
 
Join Date: Feb 2002
Posts: 10
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Quote:
Originally Posted by Magick
Sabryn,

I'm curious, about several things:

1. Are you able to play on another Emu server using the standard eqhost.txt (ie., eqlogin1.eqemu.net)? If not, does it work if you alter it like you do for your local server?
Wow, that's a good question. I haven't touched a public Emu server in over 8 months . . . but, I think (not sure) that the basic 'eqhost.txt' recommended out of the 'readme.txt' at the time worked fine. I remember using the 'eqlogin1.eqemu.net' 'eqhost.txt' as a reference for forming my personal 'eqhost.txt' for my MiniLogin.

Quote:
Originally Posted by Magick
2. When you alter your eqhost.txt, are you doing it to the exact byte? Sony's is 215 bytes, and me being willing to try anything, I played with it to see what I could do. The best I could tweak it to was 214 bytes or 217 bytes and as you put it "BANG!! 1017!". I'll swap some info around (like using my domain address or IP instead of 127.0.0.1 and see if it makes a difference).
What I would recommend is . . . following the EXACT layout of Sony's 'eqhost.txt'. As in, if 4 '[login servers]' are listed, use 4 of your own. Use the same ones 4 times in a row if need be. Exact byte may, or may not, affect it. But I know for sure what I just mentioned above always affects the 1017 on my system. Once again, all systems are different, though. But I would try matching the amount of lines and entries before digging as deep as exact byte size. Side note, '127.0.0.1:5999' is more stable than 'localhost:5999' in most cases. Localhost works on mine, but most people have issues with it. . . . just thought I'd throw that in.


Quote:
Originally Posted by Magick
3. As Memenerr noted, the readme states you should be using 127.0.0.1 as opposed to "localhost". What happens if you use 127.0.0.1 instead? Another visit from the Ghost of 1017's past?
Well, I want to point out first off the Memenerr also said the best way to fix the problem is to format or repartitian your hard drive.

More to the point, the 'readme.txt' is setup to help beginners get their systems up and running with minimal problems on a wide variety of platforms. Like all readme's, they are made to be extremely simple and generalized. The readme isn't going to say how/when/why '127.0.01' and 'localhost' can be interchanged, because it's not immediately related to the task of just getting the Emu going except where noted.

To answer your question, '127.0.0.1' causes a 1017 on my system when I fill in, say, all 4 of the [login servers] with it. But once again, interchanged, it works fine. LOL. Here's an example of what I mean:
----------------------------------------------------------------------------
[Registration Servers]
{
"localhost:5999"
}
[Login Servers]
{
"localhost:15900"
"127.0.0.1:15901"
"localhost:15902"
"127.0.0.1:15903"
}
-------------------------------------------------------------------------------

That works fine. As long as 'localhost' is mentioned somewhere in there, it knows where to go. I could fill in the bottom 3 'Login Servers' with Sony's own addresses, and it still works. To the best of my experience and knowledge, they are nothing more than space fillers when it comes to running the Server/Client on the same box. Connecting to Gotfrags (Do they still use gotfrags?) or whatever EQ Emu's current public server is, is a completely different story.

Quote:
Originally Posted by Magick
Your solution, certainly unique, will probably make some scratch their heads but if it's working for you FANTASTIC! And definately, it's worth exploring more (hence the questions) since there might just be more to eqhost.txt than meets the eye.
Well, I made it more complex than it really is. Most of that was simply theory. I know, factually, the amount of lines in the EQ Host (as mentioned above) directly effects the 1017 for boxes running the server and client simultaniously. I forgot to mention there might be something in the 'MiniLogin.exe' itself that's causing part of the issue. I haven't broken it down and checked yet, though.
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