View Single Post
  #1  
Old 03-24-2003, 05:43 AM
Monrezz's Avatar
Monrezz
Dragon
 
Join Date: Mar 2003
Location: #loc
Posts: 745
Default Mob Command(s): #findzone race and #findrace material

Okay heres a feature which if implemented could really help adding custom mobs.

Add a few new commands to find out all races avaliable for the zone that display correctly,maybe "#findzone race", which when typed it would give you a list of all the models that will display correctly for that zone, so you don't have to go through the list and see if you get a bald bloke or whatever

*EXAMPLE*
#zone oasis
#findzone race
"Avaliable models are:-- 18: Giant/Cyclops, 40: Goblin, 54: Orc, 70: Zombie, 85: Spectre, 91: Alligator"

To add to this there could also be something like "#findmaterial <racenumber>" so when you type in a race number (that you've found from #findzone race) you can see what materials you can use with it.

*EXAMPLE*
#findmaterial 18
"Avaliable materials for <18: Giant/Cyclops> :-- 1: Ice Giant, 2: Sand Giant, 3: Genie, 4: Cyclops" <- (I know these aren't the correct materials)
These would help the ServerOP's create their own custom databases, and I believe would be more fun when using #makepet commands :lol:

Summary:

#findzone race <- To find out what models you can use in zone.
#findmaterial <racenumber> <- To find out what different materials looks like.


Using #findzone <command> could also leave a few new possibilities in for later versions, such as #findzone npc (To return a list of all spawned mobs).
__________________

kRPG Profile
Reply With Quote