I dont think it would be too hard to do, and sounds very feasible..
Lets not overcomplicate it though... waittime, good idea. Will be easy to create the db structure for a wait time, and the hook to the ai to make it work.
See if you can create a spawn grid point for say the ship in qeynos and get it transversing that path.
Let me know, If you can get them travelling along the zone points correctly, I'll see about adding the extra database entry in for waittime to allow it to pause before moving to the next one then we can expand it from there.
This would even be a good idea to include into the database out of the box.
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Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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