View Single Post
  #1  
Old 02-25-2002, 06:14 PM
1018BootsYou
Fire Beetle
 
Join Date: Feb 2002
Posts: 18
Default Scripting - Some random ideas

These were brought up while chatting over the previous NPC Scripts idea post. I figured it'd fit better here.

---------

Text files to draw speach from. (Yes, I remember the "can not open somethingfile.txt" comments of NPCs=))

NPC /say on PC close range. This could be worked-around by using your way points idea.

Is it possible to spawn an object? Say, a rock. The players never guess that there's something special about the rock until they progress to a certain point in the quest. May have to use an enchanter NPC who turns themselves into a certain item to accomplish this..or an invisible NPC (non KOS shadowed man) that spawns on top of the rock.

NPC theif - lifts a random item out of the player's inventory. Would be kind of funnying seeing a player's robe suddenly poof, but that may be a bit much for even the best of theives to accomplish...

Time Triggers - Includes both spawns, and NPC's who say different things at night than they do during the day.

---> NPC responds more tiredly at night than during the day.

---> Teleport pads (zone stations). One despawns during the night, replaced by a second. Could have a flag on objects which designates it as a zone & where to? (like the fire pots in TD, statue in skyshrine, etc.).

Class Triggers - Would probably have to use faction for this. A rogue speaks to a rogue, but brushes off others.

I doubt it'll ever be possible, but it's a darn shame you can't have NPCs react to players who have a certain item in their inventory.

Magic free areas? Same as on boats, just not on the boat. "You are too distracted...!"

There we go.

-1018
Reply With Quote