There is, of course, the concept of encounter scaling, a/la Neverwinter Nights. For the planes this might not be too hard, since you have to be 46+ just to be there and there is never more than one group hunting there at a time. Maybe when a mob pops its HPs should be based on the strength of everyone in the zone? An algorithm for this can't be too hard to create, at least as a first cut. As time goes on it could be made more and more complex.
WC
|