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Old 02-26-2002, 04:14 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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There is, of course, the concept of encounter scaling, a/la Neverwinter Nights. For the planes this might not be too hard, since you have to be 46+ just to be there and there is never more than one group hunting there at a time. Maybe when a mob pops its HPs should be based on the strength of everyone in the zone? An algorithm for this can't be too hard to create, at least as a first cut. As time goes on it could be made more and more complex.

WC
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