Could add a #player x command, as in diablo 2, where it just edits mob hps in any given zone upon the # entered. IE: #player 2 would make a 10000 hp mob be like 11000 or whatnot. Could also flip it around #player -1 would make it 9000 or whatnot. Could have the # or the % of the hp drop a variable in the db... my 2 cents... will run the code by myself later and see if it works out.
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