View Single Post
  #9  
Old 04-07-2003, 02:39 AM
Arley McFarley
Sarnak
 
Join Date: Feb 2003
Posts: 46
Default

Bobmook,

You're right. In fact, I'm hoping to use that race to create a new race selection for players.

I had thought to base the four-armed character model on the new troll model with additional arms and some feature twinks to match the books. If there is a four-armed mob in EQ already, that may be an advantage for the new character creation.

I think it would be interesting to play a quad-wielding creature. And some of the other fauna (game mobs) will have 8-10 legs, too. I have some ideas about base models and changes to create these mobs.

I'm hoping to keep an eye on the threads where some of our folks have been playing with importing zone and character models into 3DMax5. I've been a Lightwave user for years, so I think I can probably navigate 3DMax well enough. But, it seems, no one has figured out the character (PC and NPC) model scheme used by EQ... the models are squashed as if the skeleton structure is missing.

Thanks for the centi tip... in what zone are those mobs? I want to use old world, Kunark, Velious and Luclin zones for this game. I don't have PoP and I'm not familiar with zones or mobs in that upgrade.

Arley
Reply With Quote