Funny you say that, someone was just complaining on IRC this morning that attack.cpp sucked ! lol..
There are definitely places that could use tweaking.. AC calculations are one, been thinking about it but not sure how to best implement them.. need to make AC of 10 actually noticable for a level 10.. Also, the flow of the code could use some work, like calculating the too hit first before doing all the damage calculations.. Alot of things could be done to speed the performance of the attack loop..
We welcome any contributions you have to make, and good luck
