Archery is fun!
Last night, killspree, Jeggred, and I were playing with archery equations. We tried using the basic melee formula with dexterity instead of strength. We found that the formula worked... kind of. The high values came out perfect. With a kickass bow, and great stats and skills, we came up with our expected damage outputs. But at level 20, with a 20 damage bow, we had people hitting for 58... I think that's a bit high.
Archery is next on my list to evaluate and adjust as necessary, unless I get really busy and decide to do an easier one, like tiger strike, or many of ones I suspect have similar equations to kick.
What I will need is example data from live to run my test equations against. I want to know DEX, skill, bow damage, and the highest hit received with those stat/skill/damage combinations. Killspree gave me a high value of 290 DEX, 240 skill, 43 damage bow, level 65 character. The result from the current equation gave an accurate measurement of what the maximum damage should be according to killspree's data.
Is damage really related to strength or is it dexterity? I would think it was related to Dex, skill, combined weapon damage, and maybe, just maybe strength.
I also tested the above equation with killspree's live data maximum, from the example above.
Live data suggested maximum: 370. Current equation maximum: 250.
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