Code:
maxdamage = ((Strength + level + skill) / 10 * 7) + (level / 10)(level/10) + ( rand()%level )
is disgustingly off, killspree

i dunno what i was thinking :P
anywayz the second one isnt off, it worked for lvl 59, and 52, with a relative error of 1% around
i need lower level data thou =)