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Old 05-02-2003, 11:12 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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Hmm, if 97 is the max damage for a hill giant (level 35) attacking a character with 0 AC, then the formula would be roughly 2+(level*2.7). I'll try using that formula.
The formula I used in my last DB release was 2+(level*4.5), currently I'm using level*3.25.

I do think that it would be an improvement to make mitigation and AC benefit based more on armour type (the class's preferred type, not the actual type being worn, that would be very hard to determine since there are so many items) than class, but I suppose it's more important for the basic EQEmu code to be as accurate to EQLive as possible. Maybe put both systems in and allow them to be switched between with a server variable?
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