The doors are still there, they are just at the wrong coordinates. They seem to be sunk lower on the Z axis and somehow rotated. Look very closely to where a door should be and you'll see part of it. This problem arose from the newest CVS. I have since resorted to the previous CVS code and the problem is gone. The problem with the item errors are that the slots for the trade window arent defined. Also, try moving a container. You get a different error about an invalid item. I tried fixing the pet and door bugs but its taking me a long time because I can't see what was changed from the previous version due to the deletion of the old CVS versions.
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