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Old 05-25-2003, 05:53 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default Pathing questions

First of all I had a few improvements to the output prints. I'd tidied up a few and made some a bit more useful. Didn't do much. But then had big problems doing a cvs update last week (I think the repository changed a lot!) and managed to delete all my changes while trying to fix my local copy. No big deal. I didn't lose anything very useful.

Anyway, instead I decided to look how pathing worked. It looked like when you attack something it always heads directly to you regardless of geography. So I looked at the code and it's clear that there is only code to do that.

So I was wondering why? Is it simply that nobody has had time to write anything better yet? Is someone working on improving it?


My thought was that it should be fairly simple to define a list of xyz coordinates for path points for a zone, and then a list of pairs of path points that a mob is allowed to travel between.

And then when a mob is attacked and wants to get from A to B and and the closest path points to A and B are two different points to get the mob to travel along the lines between path points as defined in the 2nd table.

That would seen to result in movement similar to EQlive now and would be fairly quick and easy to get working. So I was wondering why nobody has done this? Is it harder than it looks? Is anyone working on this kind of thing? Or have I missed something major?
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