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Old 06-06-2003, 12:06 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
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ID is just a unique number for each entry (sequential)
DoorID -126 thru 127 unique by zone (think this should be an unsigned value, but that is just how the code is right now)
zone zone short name
name Door model name in zone obj file (open the zone obj file with kaiyodo's model viewer for a list for each zone)
XYZ loc probably #loc I'll check when I'm home
heading Float value, see post below
open type values aren't recorded, but corosponds to sliding swinging up right left ect... someone want to document this by trial and error?
guild for guild use obviously, not sure how this was implemented of the top of my head
lockpick skill required to pick it I think
Keyitem Item number that is the key to open it
triggerdoor enter another doorID to have this triger the other door to open
triggertype umm not positive, see open type :p
Doorisopen flag for the position of the door
liftheight distance to move lifts (presumably the z distance from the starting spot)

Best I can do without digging in the code. If someone gets all the info labeled and values maped, please share it.
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