Massive lootdrop_entries for a single lootdrop_id
Hybrid DB/Dev issue...
from observation the lootdrops are handled sequentially, if you have several items on the list. I noticed that some classes (bards/clerics) were getting more drops because I had inserted their gear close to the top of the list.
This does limit large lists from working effectively. Even at 1% chance of dropping, with 50 items on the list the 50th item has a true chance = 1%*.99^49
(.6%) because if anything before that one drops, that's it for that list.
Anyone else seen this happen?
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