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Old 06-14-2003, 07:38 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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1) Session keys dont exist anymore, now they build flags into the opcodes, if you look in EQNetwork.cpp you will see the flags, EQ_CRYPT, EQ_COMP, etc.

2) We originally had them the opposite way and Quagmire just switched it in the server source, he gave me an updated packetcollector but is already outdated because EQLive updated. I doubt he uploaded the new source.

3) I have never seen a structure but I think I know what you are talking about. Last two patches the packet has been required or the client would not go to the world server, so I took an eqlive packet and I just made it memcpy and send.

4) They have changed the character info struct a lot, its most likely outdated again. Plus the EQLive team does not memset their packet structures so you will see random jibberish because of that.

5) The errors for InflatePacket were using packetcollector going from world->zone.
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