View Single Post
  #5  
Old 06-16-2003, 11:38 AM
used_pawn
Sarnak
 
Join Date: Apr 2003
Posts: 53
Default Re: One More fix:

Quote:
Originally Posted by gej302
zone/spells.cpp line 3940 replace

npc_type->npc_spells_id =this->GetNPCSpellsID();

with

npc_type->npc_spells_id = 0;

Pets shouldn't get spells unless specifically listed now. this will remove the pet of a pet of a pet...
Umm...i think you missed the point of what is being accomplished by the above code... the actual pet spells/procs, not pets being same spell class as their owner (which was causing the pet casting a pet problem)
Reply With Quote