Quote:
Originally Posted by gej302
zone/spells.cpp line 3940 replace
npc_type->npc_spells_id =this->GetNPCSpellsID();
with
npc_type->npc_spells_id = 0;
Pets shouldn't get spells unless specifically listed now. this will remove the pet of a pet of a pet...
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Umm...i think you missed the point of what is being accomplished by the above code... the actual pet spells/procs, not pets being same spell class as their owner (which was causing the pet casting a pet problem)