Thread: NORENT Fix
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Old 06-17-2003, 02:13 PM
mangoo
Items Master
 
Join Date: Apr 2003
Posts: 293
Default NORENT Fix

Function: void Client::RepairInventory()

This is a very simple fix for NORENT items not being deleted in the RepairInventory() function. Previously, if a NORENT item was found, whatever was on the cursor slot would be deleted instead. Also, maybe we should add in a column to character tables for a timestamp of last time a character is saved, that way NORENT items wont be deleted each time someone zones. I think I will actually start on that myself, will release code for it once I'm done. Anyways.... here is the NORENT fix for ya...

Starts on ~ln 6824

Currently:

Code:
else {
	//Item exists, make sure it is ok
	if((item->IsGM() || !item->nosave) && admin < 10) {
		pp.inventory[0] = 0xFFFF;
		memset(&pp.invitemproperties[0],0,sizeof(ItemProperties_Struct));

		if(item->IsBag()) {
Change to:

Code:
else {
	//Item exists, make sure it is ok
	if((item->IsGM() || !item->nosave) && admin < 10) {
		pp.inventory[slotid] = 0xFFFF;
		memset(&pp.invitemproperties[slotid],0,sizeof(ItemProperties_Struct));

		if(item->IsBag()) {
[/code]
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