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Old 03-17-2002, 08:48 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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The lag is almost certainly related to NPC AI, the more NPC spawns there are in the zone,
the less lag there seems to be. And in zones like the Arena with no spawns, there is
virtually no lag. Presumably each NPC is searching for players in their vicinity to attack,
which must eat up a lot of processor cycles and bandwidth.
Are the developers working on fixing/reducing this problem? If this isn't possible to do, would it
be possible to implement a command to turn the AI off/on ingame (i.e so monsters only aggro
when attacked first, like in pre-0.2.5 versions)? #hideme 1 has this effect but does not turn off
the AI so does not reduce lag.
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