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Originally Posted by Zern
Hmmm let’s see, this is a rather second follow up to a massive pile of crap going on lately. First the patcher going down, saying others are downloading files from other projects (Ethernal quest) and users who don't pay? (People will have to pay now? You are aware this opens the doors for Sony having a better footing to chew your ass up, right? Making profit from their material)
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The patcher was made to use 1 time in a folder that was a copy of your Everquest folder. This is to save bandwidth, and so that when a new patch comes out, you aren't stuck until we decide to update.
Quote:
Originally Posted by Zern
Granted that all might be true but there is one thing that is asinine about it. Why in the world did you decide to post a link to the patcher on your main page? Almost as stupid as putting your hand out and trying to pet a snake and then ‘bit ching’ when it bites you. Keep this in mind also, granted I understand how pissed off you'd be by people who keep downloading the same file over and over because they lack common sense to create another folder. If you remove all access to this "patched (older client version)" of eqgame.exe and other files required, the population of EQEmu will start to take a nose dive. Only ones left will be those that were lucky enough not to have a system problem where they had to restore. Moving on.
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Harddrives are a lot more cheaper than bandwidth. Just remember that....
Quote:
Originally Posted by Zern
Drop the project? If you want. More than likely will be told "none of your business" but I keep hearing you and other dev's say you keep cashing out money for this project. Granted I don't know both sides of the coin but what exactly are you cashing so much money out on? A log-in server? Hell, I downloaded Ethernal Quests files (which I want to mention in a second) and behold, a log-in server. I set up a little test with friends and this log-in server ran flawlessly on a Pen233mhz 256mb ram, 300 connections per minute logs showing only (yes only) 10mb over a five minute span sent out. You have 300 connections per minute every minute logging in? Point is you can't (maybe you will) say a log-in server is driving your bill up so high. So the question is what is? Your three static IPs? The amount of information pulled from this server for these forums? I'm just curious where all this "a lot" of money you and the devs are saying is going. Call me ignorant but I don't see where "a lot" could go, unless if you consider 100 dollars a lot …
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The patcher alone does over 80gigs a month in traffic... The login servers happen to be on dedicated lines now too. Yes, I could cut back some on them, but unforunately, I dont have any money saved up to buy the new equipment off ebay or the setup fees to do this (Changing from SDSL to ADSL). I would also need a land line at my house (which I do not have right now), so that would be more, which ends up costing the same as we are right now for a line that gets money back when it goes down over 40 minutes a month....
Quote:
Originally Posted by Zern
Now for the files. I'm a software engineer. It doesn't take a rocket scientist to figure out "hey this looks a lot like ........'s source." Now this might piss off a lot of you out there but item editors, spell editors, zone viewers ... linked lists files .... hell you name it most of that is in a project that has not been updated in, oh I don't know a while? Care to take a peek? www.ethernalquest.org. Is this what EQEmu is? A C++ revision to Ethernal Quests ruby structure? Would explain so much. I really don't know why you guys insult, bitch, whine, get your panties all tied up in a bunch with Ethernal Quest (aka whatever the hell you call it Hackers Quest? ) when it apparently clear you used their source to get where you are.
And some of you that release your programs putting your name on it and claiming you created it, or even source files, grow up and learn to program. Stop claiming others work as your own … that really pissed me off. Granted you don't care what pisses me off and that doesn't matter but learn to program pathetic script kiddies, or whatever the hell you like to claim you are.
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Actually, if you go look at the about page...
http://eqemu.net/?about, you will see exactly where our source code came from. I do believe it is what EthernalQuest is based off of too... We dont have any EthernalQuest source in our code, and we are a lot more open with our structures (They keep all of that data in a dll which is not open source). We only keep the username/password decryption closed (as the login uses that...).
Maybe you should run and do a diff or 2 before you start claiming we are renaming other projects and saying they are our own, expecially when that other project does not give out the source to everything, so they can keep it under control.