Currently EQEmu supports varied spawns. With spawn chances for each mob at a given location. But yes you do currently have to create seperate mobs for each level you want to have.
You have spawn groups, in each group you can have 1 or more locations, and also 1 or more npc to spawn at that/those locations.
spawngroup1
- group1
spawn2
- loc1
- loc2
spawnentry
-npc1
-npc2
That would allow either npc to spawn at either location.
Now on EQ live that would also have required both locations to be killed before the respawn would happen. I do not think EQEmu behaves that way. Thus you should just need 300 spawn2 entries, and 16 spawnentries all under 1 spawngroup.
I could be wrong, I havn't tested how it behaves in a while.
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