True, they might just do that...but each one of those signups takes time and it is time that the USER has to spend to patch and not time the DEVS need to spend coding "patch allowance" code.
I don't know what the main bandwidth hog is, but if it's people who patch from live to emu 5 or 6 times a day as they jump back and forth then the time to sign up for each one of those email accounts would build up. I would think that the annoyance of having to do the signin for each of those would become more of a pain than doing a CTRL-C/CTRL-V on their Everquest directory and burning the 2GB and 3-4minutes once.
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