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Originally Posted by Drawde
A couple of old bugs:
- NPC pets appear at the exact same location as their master. In previous versions (before 4.2 I think)
they appeared next to them. (Presumably the code for this has got broken somehow)
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Someone refresh my memory which quadrant pets try to stay in again, i think it's North east of thier owner.
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- Firing arrows from a stack does not seem to delete them from your inventory server-side, only client-side (unless you use up the whole stack, when you zone the stack size goes back to 20.).
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That "only client-side (unless" is a bit confusing, I'll assume the server never deletes ammo
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and one new one:
- NPCs that are KOS to a player will still attack them even if they con green. Previously they would (correctly) only
aggro if blue or higher. With EQLive there are some creatures (e.g undead) that always behave like this, maybe
a value like AlwaysAggro in npc_types could be used to determine whether a NPC will attack when green.
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Green con agro is based off of int
Green con will assist if thier int is <= 100
Green con will aggro if thier int is <= 75
last time we talked about this everyone flinched at haveing to setup stats for npc_types, If you wanna go ahead and take the leap i'll connect up Base stats ac attack and a melee delay. Theres likely some npc stats i'm missing there, feel free to make suggestions.