Actually, I've tried that. Only thing is, I tried it with the original arena.s3d file and it spawned fine. Then I loaded in my arena.s3d and it's in the ground. One thing that came to mind, is it possible that the old arena.s3d spawns ok because the "z" axis is closer to zero? I noticed with my version of arena.s3d the ground is actually up quite a bit more. Is there a way when creating the zone (when selecting the up/down on the size during creation) to possibly use a negative number so that your heightmap forms down instead of up from zero elevation on the z axis?
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