No can do.
Importing .WLD files isn't the problem, if I chose to do that. Delphi Zone Converter can do that right now, and I've since improved it dramatically for testing the .WLD files I generate. That functionality would have to be grafted into OpenZone, but that would be pretty easy. OpenZone would have to be improved to preserve everything in existing .WLD files, and while that would be a ton of work, that isn't really the problem either. Even if you only distributed the .WLD files you'd still be including SOE geometry and that's a no-no. Distributing entire .S3D files, their textures and all, is totally out of the question. It's a shame, too, because that would otherwise be a great solution. The only thing I can think of is to somehow allow OpenZone to handle additions and let the users run it against their own .S3D files: point OpenZone at an .S3D set and a scene to add and tell it to add the new stuff to the existing .S3D's and repack. Theoretically it's possible, but a ton of work. It's also somewhat dangerous, as you just know some idiot would start distributing the patched .S3D files so people don't have to do it themselves (and guess who would take the blame...)
WC
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