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Old 07-14-2003, 05:56 PM
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Default thanks!

I would really like to see that, TCS. Thanks!

I experimented with the socials and didn't turn up anything. However, your suggestion has given me reason to re-examine some more possiblities.

Now I am only assuming that the social is either turned off or on, '0 or 1' respectivly. So using the database from my earlier experiement above, I could create two Hatfields with the social of 1. Next, I switch my character to a neutral race with the #race command. Lastely I would attack one hatfield. The other hatfield being well in aggro radias should then come to the other's aid, pending I understood this correctly. Maybe someone could edjucate me otherwise.

Though, having the NPC's making checksums against themselves away from any 'city defined zone' would give the GM great versitility in carrying through story-based events. I can't wait to see TCS's code.

Although this opens another question for me. How does City Defense concure with NPC's that might be stationed in zones that contained more than one city area such as Greater Faydark? There would have to be 'bubbles', so to speak, in the database that defined city areas and NPC's that were stationed in them. Or perhaps there is a flag in the NPC setup that I have overlooked that gives direction to NPC's flagged in the CityDefense database?
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