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Old 01-22-2002, 11:12 AM
madborg
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Join Date: Jan 2002
Posts: 322
Default maybe start with chequip.s3d

take a peek at chequip.s3d, if you haven't done so already.
That file contains the models of all the gods, players, elements, and some more things. The animation files are there too for the models. Of course there is also the UV definitions and the material definitions.

So here is what is known so far:
textures -- bitmap format, so its a replacement or add. Has anyone tried to do either?

zone file- wld format but converters exist for obj and scr; no converters for going back to wld though.

character models- text files with their own definition. Requires some carefully study but the information is in text not binary.
Probably not too hard to pick up the vertices and do a line rendering. Might be better to convert to obj and let another tool help out with the texturing.

mob and npc models -- probably in _chr.s3d files, but no clue what the format is. Each zone has three s3d files:
zone.3ds
zone_obj.3ds
zone_chr.3ds
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