Thread: Why blobs?
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Old 07-27-2003, 02:54 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
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I don't know about performance; I would assume blobs are more effecient based on how we are using them. Instead of a field by field copy, we're doing one memcpy.

However, performance is not a huge issue with our blobs. They aren't read very often. The item blob is read once and cached. The player profile/inventory data is the only data that is handled consistently throughout a session, but not often enough to worry about performance (imo).

The only reason I see for using blobs is for convenience. It's much less code.
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