Thread: Guildwars Ideas
View Single Post
  #10  
Old 09-18-2003, 02:34 PM
var1ety
Sarnak
 
Join Date: Jan 2003
Posts: 59
Default allied epics

Create a way for allied guilds to get their epics. Under the old system the only other way to get a given medallion for your epic was to take the town - if you're allied with a guild that presents a particular problem. My idea on the old guildwars was to create a quest where you could turn in 3-4 OTHER medallions to any friendly town leader and receive his medallion in exchange.

Aside from that the only bad thing about GW were the planes - you could walk into Fear, but if you were in a class that needed gear from Hate it was a huge ordeal. Additionally, whether the GMs knew it or not, the second level of Hate was from the post Plane of Growth era, and contained gear appropriate to that time frame. IE, there were pieces of Ranger gear equivalent to the gear coming out of Plane of Growth, placed there to placate those who weren't represented in Tunare's realm.

It wouldn't be a bad idea to fill the entire second floor of hate (or some other zone) with a global loot table that can drop any piece of armor for any class, or perhaps a monster could rarely drop a piece of armor for any class for a particular slot.

As a side note, I'm personally not in favor of adding Kunark zones, I liked the feel of the old, smaller classic only world. There were unused zones, however, that could be tuned to replace Kunark's higher level content. A particularly good idea would be some "ring" events for all levels. It's a toss-up about LDON style encounters..they might not be a bad way to provide content for the higher levels on the server, and could be a lot of fun. However, the very idea of a dungeon unaccessible while you're in it kind of defeats the idea of guildwars.

Glad to see you revitalized, Image, I just hope you take on more help so you don't get as burnt out this time around =0