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Old 09-23-2003, 08:12 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
Default

winpcap is used by our packet collector, and i believe ethereal uses the same. So if ethereal won't work, packet collector likely won't as well.

Some things to test:

* Are you able to connect to EQLive?
* Have you played with the value in datarate.txt?
* What server/port is your eqhost.txt file pointing to?
* What is the name/version number listed for the server you are trying to connect to?
* For the eqgame.exe that executes, what is its datetime stamp and size? (don't just navigate to the directory and look; follow your shortcuts to make sure you are running the correct eqgame)
* Play around with unplugging your connection before clicking 'enter world' .. do you notice a difference in timeouts?
* Check dbg.txt in the eq folder
* Are you running under EQW? Try it without

1017 means precisely one thing: 'something' went wrong. There is no one solution, because there's never just one 'something' that goes wrong.