Thread: Starting Items
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Old 09-27-2003, 12:34 AM
Scorpious2k's Avatar
Scorpious2k
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Join Date: Mar 2003
Location: USA
Posts: 1,067
Default Starting Items

If you are having trouble with players getting starting items...

I wrote this quick & dirty program in quickBASIc that cenerates all combinations based on tables in it, and creates an sql file that can be sourced into the db. It isn't perfect, but the results can be editted if you want to try for perfect, and the tables are modifiable. Rubs with QBASIC or quickBASIC.

[code]
DECLARE SUB doMisc ()
DECLARE SUB doNote ()
DECLARE SUB doWeapon ()
DECLARE SUB doForAll ()
OPTION BASE 1
' ======================================
' sql entry text
' ======================================
DATA "INSERT INTO starting_items VALUES ("

' ======================================
' starting cities by race
' race,zone
' ======================================

' 1 - Human, Freeport*, Qeynos*
DATA 1,1
DATA 1,2
DATA 1,8
DATA 1,9
DATA 1,10

' 2 - Barbarian, Halas
DATA 2,29

' 3 - Erudite,Erudin
DATA 3,24

' 4 - Wood Elf,Kelethin (Greater Faydark)
DATA 4,54

' 5 - High Elf,Felwithe*
DATA 5,61
DATA 5,62

' 6 - Dark Elf,Neriak*
DATA 6,40
DATA 6,41
DATA 6,42

' 7 - Half Elf,Qeynos*, Freeport*, Kelethin
DATA 7,1
DATA 7,2
DATA 7,8
DATA 7,9
DATA 7,10
DATA 7,54

' 8 - Dwarf,Kaladim*
DATA 8,60
DATA 8,67

' 9 - Troll,Grobb
DATA 9,52

' 10 - Ogre,Oggok
DATA 10,49

' 11 - Halfling,Rivervale
DATA 11,19

' 12 - Gnome,Ak
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Maybe I should try making one of these servers...
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