The US charge is $13/month, and that was changed in April 2002, so you can probably assume nearly all current subscriptions are at that rate. That's $67 million US.
Add to that the income from each expansion and the initial software costs for newcomers. I won't pull any numbers out because they'd be wild guesses, but I'm pretty sure that makes the income go up :P
However, I really don't believe that this is the first profitable year for EQ. There's gotta be some green to support the broad investment we see today in MMOG's.
However, I have noticed some recent cost cutting measures in EQ. The most obvious is the expansion marketing - how the heck can I stop that annoying LDON spam advertisement each time I login?
The most interesting is how they are trying to reduce the bandwidth costs, which I can see through the changes they make to the underlying protocol. They missed the boat, though. They could have taken a huge chunk out of their bandwidth, and still maintained their relative hack-free reputation! (relative to diablo 2) Oh well. They need some EQEMu devs!
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