Quote:
Originally Posted by Ostaf
What you're saying makes sense, sort of. Makes more sense to me that once you've hammered out your basic opcodes, you don't change them.
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Yeah that would be great..if we could WE dont change them SoE does and so we have to do the same
Quote:
Originally Posted by Ostaf
Maybe you add more for more features.
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We realy cant " add " op codes..since the client would have no fucking clue what they where and would just drop them
Quote:
Originally Posted by Ostaf
If you update the server then you need to update the client, but updating the client shouldn't mean the server needs to be updated with these new opcodes if it doesn't intend to use them. The old ones should be completely backwards compatible.
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When sony changes the client its to work with their copy of the server, so why would it be backwards compatable? that would break the whole point behind the eq patch server. and when SoE changes their client what do we have to do? We have to update our server.
Quote:
Originally Posted by Ostaf
it's been 4 or 5 years, hasn't it? The networking protocol should be perfect by now.
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HAHA thats the funnest thing i have heard on this board since i started with eqemu LONG time ago. thanks for making my day
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.
Current Work:
EverQuest 2 Emulator. Zeklabs Server