First off, I would just like to say, "Wow." You are doing some impressive work, Malevolent.
However, it seems to me that the player has been.. overlooked. To an extent. If the player does not spawn his/her own army, what happens to them then? These armies seem to be frequently gathering, building, and hunting for food. The player is off doing his/her own thing in the meantime. (Assuming they have managed to stay out of the other armies way up until now). I am not really sure how you could "fix" the problem, or even if you see a problem.
Possiblities could be add a check for the player to see if he/she has an army, or at least a few group members (other players?), before having more than a couple things try to hunt the player for food. If they do have a group, or army, then they are fair game.
However, another problem I forsee with this is the fact that this is becomming a strategy based war game, more or less. Your army vs every other army. Its leaning away from what EQ is "supposed" to be like. This would be great for people who are planning on having big servers, or at least 5+ people logging into them most times they will be playing. The player seems to have dropped to the very bottom of the food chain if they plan on trying to explore this world alone. :P
Malevolent, thoughts, questions, comments?
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Ichijin
- "Of course it works, I commented out the error messages."
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