Good points one and all, and is why I don't want anything I'm working on in what is considered the 'pure' version. I make no claim to make anything near what might have been considered EQlive-like. I'd like to take what they have and do more with it, things I personally wanted to see and just to prove to myself that they could be done (all those days of /feedback weren't for nothing, darn it).
1) Thanks :) If it weren't for the really amazing and thorough work of the emu staff, this wouldn't be possible. They've done some really spectacular things in making this emu happen.
2) I'm making a fishbowl. The player has the ability to bring in their self (their rubber ducky) and participate (at some later point, join a side), and otherwise play eq 'normally'. There's no call for a player to get involved, nor will I do much to encourage this kind of thing! If they don't spawn an army, then the zone will have the illusion of self-sufficiency. They want the elves to win? They, being the players, help the elves by cutting down the orcs. If they don't want to be involved in the elven-orcan war, then they should likely leave. I hear the new world has opportunities. Be careful of the thieves though, they like to rob from the rich and give to themselves.
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However, another problem I forsee with this is the fact that this is becomming a strategy based war game, more or less. Your army vs every other army. Its leaning away from what EQ is "supposed" to be like. This would be great for people who are planning on having big servers, or at least 5+ people logging into them most times they will be playing. The player seems to have dropped to the very bottom of the food chain if they plan on trying to explore this world alone. :P
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I disagree. I'm giving the potential to have RTS gaming (which any substantial raid is like), but one could still go about and do the normal eq things, only have to deal with more robust and dynamic things. If the player wants to, they can have an army and take over a zone, or even assist 'click' to take over the zone and become powerful (then to bring in their iksar or whatever and help the opposition).
Is this the natural direction for this kind of work? Or does it lead somewhere new? Ask me in a while when I have all the basics covered, and I'll revisit the points here. I had some really radical ideas I'd like to put in (e.g., mob elections and quasi-protocapitalst system), but I'm quite a ways from that.
--MV