Thread: Guildwars Ideas
View Single Post
  #56  
Old 11-16-2003, 03:27 PM
varbuk
Fire Beetle
 
Join Date: May 2003
Posts: 7
Default

Just an idea here but im thinking if you make the number of playable zones larger you can make a set number of guilds, ill take 4 for my example:

Guild 1: Owns freeport to start
Guild 2: Owns Thurgadin (or cabilis doesnt matter its an example) to start
Guild 3: Owns qeynos to start
Guild 4 owns felwithe to start

all of these are nice and spread out but the other cities should be able to be conquered also, reward for taking a city should be something that makes you more powerful, stats, exp bounuses ... anything nice maybe even aaxp... players would have to keep thier home towns from being taken or they recieve a negative effect for not defending.... this would be more of a guild WAR type setting

For taking cities there should be required killing of some mob thats pretty tough also... hailing something is just too easy if you have everything else distracted.