Tonight I put a run on some important features that I've built on top of the other agent related code. I put in the ability to sack a zone.
Rather than give the usual technical details, I have many pretty photos of the experience. I made a deal with the human known as Polo, a human scribe from Freeport, that in exchange for taking a record of this mighty event I might one day free him from his service to the Empire. Sssaaa! "Polo, show the journal!"
"Yes, m'liege. This way..."
The journal of Polo
Tavin arrives in crushbone.
Tavin assesses the situation.
His platoon is brought in.
Tavin orders his guardians to take the zone while there's time - charge!! i wasn't sure how long i had until the npcs in the zone realized I was in the zone
-following the action-
-following the action-
-my troops take the castle gates-
-the troops move to the next bridge-
-there shall be no orcs left alive-
the troops take up position around the castle So yes, the home point for these troops now is dynamically set to guard the castle and not return back where they were spawned in. Simple trick, but neat :)
-caught her running by, where's she going?-
Casualties of War
Game Tally: Tavin 1: Crush 0
Anyhow, made for a fun night :)
--MV