Nice work Trumpcard but humor me please, I'm still pouring over the code you all worked so hard on trying to figure out how you all work the magic. With that change you made, doesn't that mean that as soon as you run out of aggro range of a mob that you may already have aggro'd, they will not have a turn to a)summon you if they have that ability, b)continue to chase post-aggro'd. Once you reach the aggro range barrier, the AI in effect turns off all hostility for that mob.
NICE change in the numbers though (to this untrained eye anyways). Installing a compiler so I can actually compile it myself to test your "little gem" and see how this helps in real game situations regarding the zone is going nuts with lots of mobs.
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