I'll try to not sound like an utter fool here, but here goes:
Wouldn't the parser have to be written in C or C++, since it would have to directly interface with the zone server interactively. (not like just loading something up once, b/c if you load all that in memory initially that would definately be a memory hog) Basically my thought came from that it would have to spawn and despawn mobs and such. And if when written in C or C++ (might be better languages initially, not too sure what all is out there that's cross-platform compat.), then be optimized in ASM.
Techincally, having each seperate quest in a text for is great, since it only has to access a small file for each quest, and then each text file identified with a mob is great as well.
Well, there was was babbling on in random thought, and I probably still came off like a fool, but if you have any comments to ease my curiosity, please feel free.
EDIT:
Side thought, what about writing it in a scripting language?
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