I think that some non-traditional quests might be fun. For instance, maybe some quests that are only available during certain time periods/dates/days/moon phases?
How about some pvp related quests? Something like kill the killer where the highest ranking pvp players become quest targets? You could make the rogue gms give out the "contracts" and the priests of discord give out info like who the pvp players are and when they last logged in.
Maybe you could have some quests that played out like search and rescue missions via utilization of the newly implemented ground spawn features.... I can think of lots of scenarios where that would be fun.
Looknig through my suggestions, I notice that they are all centered in some way around being _dynamic_. I think that is what is really going to make quests special. A person who was really serious about implementing some top-notch custom content could probably do worse than messing around on some muds, too. Some of them are just brimming with ideas that would translate to EQ _very_ well.
I am happy to see that there are people actively thinking about questing... after all, the game is called ever_quest_ ;0
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