I like the idea of having to keep a character alive so that it can complete a task involving passage through a dangerous area/zone/s, or just remaining in a dangerous area until it completes the task.
There is a quest in EQLive where you have to collect a set of cards that a low level guard drops as he walks around an outdoor zone. The quest was much harder to complete than it appeared. [With the new Perl scripting i am hoping it will be possible to create the dropped item (groundspawn?)]
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